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LightConverse Unleashes Dynamic New Features in v56

Screen shot of LightConverse's new v56

The multiple capabilities of LightConverse 3D Show Platform continue to expand with recently released version 56.

First up in v56 are new functions for fixtures, including precise 3D volume focus calculations for beams and beam footprints, accurate frost calculation covering the complete range of depth for LED modules, gobo edge abilities, objective mapping for shapes (RGB rings, segments, etc.), and added pixel shift functions for High End's SHAPESHIFTER instrument.

The latest version additionally adds further enhancements to its integration with 3D multimedia glasses and head tracker support, which allows users and their clients to be completely immersed in a 360-degree virtual world of their show or event - what the company salls a definite way to bring clients onboard quickly!

LightConverse's render engine has been augmented also, including more detailed beams, higher quality HDR (high dynamic range) light representation, double side light calculations (useful for 3D models imported from CAD), and higher quality screenshot rendering. Also of note is the added ability for Intel graphics to perform at the same quality as AMD and Nvidia level graphics.

3D mapping enrichments include video zone output warping functions via a new LCWarp utility and higher quality blending via Ambient Occlusion for video zone output flat and equal modes.

Unique in the industry, LightConverse is the only product that delivers such a dynamic array of capabilities in one complete platform, offering software and hardware solutions for visualizing and integrating multiple show disciplines -- including lighting, video, 3D mapping, laser, water effects, pyrotechnics, moving objects, and object tracking by automated fixtures and projectors -- all within in a photo-realistic, real-time, 3D view.

A proven technology currently in use world-wide in entertainment and corporate events, schools, television studios, and architectural projects, LightConverse's full feature set breaks down five areas: see it, feed it, map it, track it, and live it.

See it:
• Fast, realistic visualizer at 25 - 60 FPS
• Multiple connectivity options
• DMX controllable pixel mapping engine
• Real-time accurate beam focus, LED frost and softedge beam functions
• Vectorworks import -- see your plot come alive
• Multiple plugins support: 3DS Max, AutoCAD, Cinema 4D, Maya, SketchUp Pro

Feed it:
• 32 - 48 HD video streams (live input from media servers or playback)
• Capture video windows from other programs as texture or filter sources
• Stand-alone video server capabilities with video out

Map it:
• Easily map real-world model in a virtual 3D world
• Send mapped video out to real-world projectors
• Automatic edge blending

Track it:
• Live 3D object IR tracking
• Track performers and set pieces with moving fixtures and projectors
• Additional TUIO output

Live it:
• 3D multimedia glasses and head tracker support for complete 360-degree immersion
• Active and passive 3D stereo glasses functions / 3D stereo projection capabilities
• Combine with object tracking system for interactive 3D applications and environments

Look at this LightConverse 3D Show Platform Video Trailer and v56 Highlight Reel for more at https://www.youtube.com/watch?v=c2FBEYTU6x8 and https://www.youtube.com/watch?v=aBpcwzPABCE.

LightConverse will be at LDI2014, November 21-23 in booth 1364.

WWWwww.lightconverse.net


(20 October 2014)

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