d3 Technologies Releases New Software: d3 r11.2 Now Availabled3 Technologies has released their latest software, d3 r11.2. New features include SockPuppet DMX, HTML5, Footprints plus the support of two new codecs, HAP and HAP-Q. With SockPuppet DMX d3 now plays nicely with most consoles. The user can create a stack of content layers in d3, drag arrows to them from the patch viewer, and each layer becomes a fully controllable DMX fixture. The flexible bank editor lets the user quickly arrange the content into boxes and slots, either manually or automatically, and interactively view thumbnails while editing. The user can easily export the fixture as .xml and upload to the console. Now the user has access to all of d3's mapping, playback, and projection features using the control surface the user prefers. Plus, the user can freely combine SockPuppet layers with d3's existing timeline features for a whole new level of show control. d3's new web module lets the user render HTML5 content directly into their stage. The user simply grab and drop websites, Twitter feeds, news tickers, streaming video, text caption Google documents, or any real-time web content into their show and treats it like any other media. The user can even sequence Javascript commands to manipulate the web content during the show. Now the user can make custom real-time content, delivered remotely to their stage or fixed installation, that can be modified externally without having to wait for video to render. d3 now lets you visualize the effect of actual projector placement before you get on site. Enable the footprints viewer in d3 to show the precise coverage of each projector, the pixel density achievable on the surface, and the exact shape of every projected pixel. Simulate brightness fall off with surface curvature, and even how projectors overlap to create blend zones. Plus, the user can now do the bulk of your soft-edge mask editing in the visualizer itself, rather than on site. The user can sit with their client and clearly communicate the trade-offs of projector count, placement, content resolution, and viewing positions -- creating faster set-up times and real confidence in the outcome. d3 now supports two new codecs next to DXV; HAP and the high-fidelity HAP-Q codec. HAP is similar to DXV, but has better support for very large canvases, when both encoding and decoding. HAP-Q brings a new level of quality to GPU based codecs, removing numerous artefacts. It strikes a happy medium between DXV and lossless codecs. Both HAP and HAP-Q are built around GPU compression, giving the user maximum headroom to be creative with their content. The d3 4×4pro can play the equivalent of 16 HD layers of HAP-Q and 32 layers of HAP. d3 4U v2.5 machines running on r11.2 can play up to 12 layers of HAP (six layers of HAP-Q), and the d3 2U v1.0 can play up to three layers of HAP or two layers of HAP-Q content.
|