Imaginary Labs Announces the Release of Carbon for UnrealImaginary Labs, founded upon and dedicated to supporting great entertainment design through impeccable visualization, announces the release of their premium subscription-based DMX plug-in, Carbon for Unreal. Carbon for Unreal is a quantum-leap in the world of visualization, the company says, providing the tools and assets necessary for professional, real time productions within the powerful framework of Unreal Engine. Producers, designers, and virtual production professionals will now have a singularly powerful solution for design development, renderings, visualization, and XR productions. With the subscription-based Carbon for Unreal visualization platform, Imaginary Labs now leverages their years of expertise in the live entertainment and events visualization business to solve challenges that have eluded previous visualization software developers. They have addressed the realism vs performance conundrum, created more efficient workflows with industry standard CAD software, and brought together all the production disciplines in a single visualization platform. Carbon is truly a "do-it-all" solution that enables the integration of lighting, video, moving scenery, special effects, and anything else that can be created within Unreal Engine. David S. Perkins, CEO and chief architect of Imaginary Labs states, "Trustworthiness is the most important aspect of visualization. We want users to trust that what they are seeing in Carbon is a realistic representation of what they should expect to see in the real world. We are devoted to getting this right. At Imaginary Labs, we subscribe to the scientific method, with an open mind towards constant improvement. Combined with our devotion to service, we have built a solid foundation that meets the demands of today and can evolve to meet the challenges of tomorrow." "Before Carbon there were no real-time tools to give designers, producers, and video professionals an amazing image quality with an easy-to-use workflow and interface," notes Tom Thompson, chief relationship officer, Imaginary Labs. "Now with the Carbon for Unreal plug-in we can offer tools and assets that had not been available for the needs of the entertainment and event industry. Carbon doesn't just add to the possibilities of creativity during visualization, it enhances the entire visualization process. That is why we, and many of our beta-testers, consider Carbon for Unreal to be the long-sought silver bullet." Imaginary Labs' Carbon for Unreal DMX plug-in is compatible with Unreal Engine 4.25, 4.26, and Pixotope 1.4.2. It helps users create, rehearse, and broadcast, with design freedom only possible through impeccable visualization. Create: Speed up the creation process -- no more waiting for renderings. Design, iterate, and present ideas faster and show results in real time. Rehearse: Program cues before load-in, using a console of choice. Client facing quality and accuracy. Broadcast: THE solution for brilliant virtual productions, the company says - users integrate Carbon into their existing XR workflow to enhance their production with authentic and feature-rich lighting fixtures. By offering Carbon for Unreal as a subscription, users have access to an extensive and constantly evolving and expanding library, providing a wealth of options to create rich and interactive worlds for productions, events, and installations of all sizes. Among the many assets available in the library are lighting fixtures; truss; speakers; special effects; and staging. Flexible, data-driven workflow accelerates the design process. That is why Carbon for Unreal allows users to import their design from almost any software, import data from a CSV file, or build it directly within Carbon using its custom development tools. Carbon for Unreal will let users get up and running quickly so they can focus on creating. The Carbon light system is built for accuracy, the company says. Accuracy in visualization is paramount at Imaginary Labs so we built our Carbon light system to meticulously replicate all the features of theatrical lighting fixtures. Currently supported features include multiple gobo wheels (rotating and static); calibratable CMY and RGB color mixing; animation wheels; rotating 4-blade framing mechanism; iris; zoom; prism; multi-plane focus; continuous rotation; multi-instance lamps; and more. To celebrate the launch, Imaginary Labs has created the #MadeWithCarbon Challenge to give users a chance to win a free one-year subscription of Carbon for Unreal. By entering the contest, End-users and their teams will be able to try the plug-in at no charge for the remainder of January so they can see what they can make with it. There will be four winners -- three will be selected by a judge's panel of industry experts and one will be a people's choice winner based on total Likes tabulated on the Carbon for Unreal User Group on Facebook. The four winners will each receive a (1) one-year complimentary subscription to either the Carbon for Unreal Design edition (for design/visualization/renderings) or the Carbon XR edition (Design plus license to broadcast user's work as a production). All participants who submit before the January 31, 2021 deadline, will receive 10% off their first-year subscription. For complete rules and entry form please visit https://carbonforunreal.com/madewithcarbon.
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